Hi
August 30th, 2007 by skateheadIf you don’t know what Anthem is, I suggest you check out Gel’s blog, which has a bit more info on the game itself (Gel is Anthem’s designer and artist). But if you’d prefer a quick summary (stolen from the design doc), it’s a fast-paced 2d side-scrolling, platform-based melee action game. Oh, and it’s a flash game, but hopefully you won’t notice, unless you’re playing it in your browser. (:
Anyway, Hi, this is just an intro post, when I have a bit more time I’ll post some juicy info about Anthem and the engine powering Anthem, and programming Anthem and all that.
Should be good.
For now though, here’s a photo of where I work, and basically live.
(click for full image)
Design doc always open on the left monitor, Flash CS3 on the middle one, and SE|PY ActionScript Editor on the right (I don’t know what I’d do without SE|PY, seriously).
Also, I downloaded this c/c++/c# line counter today, and modified it to look for .as files and ran it on my Anthem directory.
(click for full image)
Not sure if 3875 lines of code is a lot (for a flash game in development) or anything (not that a lot of code is necessarily a good thing, a lot of code can mean all sorts of bad things, like duplicate code, or even worse: slow, bulky, unoptimized code!), but I thought it would be interesting to see how much the code base grows in the next month leading up to the deadline, after roughly 8 months of on/off (mostly off) development. And if the comment:code ratio starts to drop as the deadline nears.
Feel free to leave a comment, it should work without having to register or anything.
Cheers,
-Matt
Posted in Uncategorized |
August 30th, 2007 at 7:07 am
I should stop typing this and get back to work and you should stop reading this and get back to work
August 30th, 2007 at 6:09 pm
hi mon
August 31st, 2007 at 8:33 am
A design doc for a Flash game, oh man, you’re hard core. Don’t people normally take a couple weeks to make a Flash game?
September 3rd, 2007 at 1:46 am
Jonny: I have now stopped reading your comment and got back to work… how about you? hmm?
Lof: Hi (:
gel: Flash games usually only take minutes, so anthem will be roughly 100,000 times better than the average flash game, given that it has taken 8 months already.
December 23rd, 2007 at 10:09 pm
Hey Matt, quick question. Can I have a copy of your SE|PY syntax highlights? I use SE|PY also, but I’m to lazy to customize my highlights
and yours look super neat-o :D. If you can somehow export the syntax highlights could you please e-mail them to die_helldiablo2 (at) hotmail (dot) com.
Thanks a bunch!
‘Warhell
P.S. Can’t wait for Anthem!
March 31st, 2008 at 5:48 am
3800 lines of code is about average for me. ‘Lazerbeamz’ is about 2400 lines of code, though it’s no where near as complex as Anthem. My current project (tentatively named ‘MageQuest’) might match your current line total. Too bad you had to pause development.